Unleash more fun in your mobile games!
Multiscription offers a new way for people to find and play great games through a simple, fair and relevant business model.
For game publishers and developers, Multiscription gives increased revenue and game design freedom.
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Meet the team
CEO, Co-Founder, Board member
15 years experience managing games and digital product development
20 years experience of founding and running game companies
Head of Partnerships
Vast experience in business and product development from both large corporations and startups
20 years experience of
software engineering and startups
15 years experience in user design and creative development
Game design expert
20 years experience in game design and creative direction
Has worked with game brands, licensing and publishing for more than 20 years
Mobile Games Expert
Previous studio head & mobile division leader at several major gaming studios
Investor & Advisor
25 years of publishing and senior management experience from leading game companies.
10 years experience in game product management and business development.
20 years experience in games &
5+ years experience of digital design, focused on UI/UX and graphic work
With more than 15 years on mobile development, our Google Play Store expert
Senior Backend Developer
Has more than 15 years experience developing scaleable backend systems
Board member & investor
Co-founder of Star Stable
and active investor in
many other companies
Board member & investor
Co-founder and former Partner in Creandum; investor in Fatshark and several other game companies
1. Letter of intent
Signing our simple non-binding LOI adds you to our list of potential launch partners.
2. Design & tech workshop
Meet with our team for a few hours to determine the best way to design MULTISCRIPTION benefits into your game(s).
3. Integrate SDK
Our software team will help you to efficiently integrate the MULTISCRIPTION SDK into your code.
4. Partner Agreement
Once we have verified how MULTISCRIPTION will work in your game(s), it’s time to sign a mutual contract.
5. Testing & Launch
After everything is tested to run without faults, your game is ready for launch.
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